March 2007
17 posts
Chip Poutine: Direct messaging with Rez and Endira :D (via Twitter / Chip Poutine)
Chip Poutine: g’nite. more dns issues will hopefully work themselves out by the morning. speaking of which, we bought stuff to make pancakes. (via Twitter / Chip Poutine)
Chip Poutine: ok, old nameserver. give it up. (via Twitter / Chip Poutine)
Chip Poutine: twitter as a badge or in the main post stream? that is my tumblr question. it is decided. no badge for me. (via Twitter / Chip Poutine)
capozzi winery island
The Second Life home of the Capozzi Winery based in California’s Russian River Valley. The vineyard and winery architecture attempt to evoke the experience of wine tourism appropriate to a virtual world, framing and illustrating the steps of a wine making simulation game in an effort to extend and complement the richness of the craft. The island also provides venues for live music events...
mauve infohub
Chosen from a design competition, this build considers the infohub (official Linden Lab kiosks and public space sites distributed across the Second Life grid) as an eye-catching icon that literally draws its structural framework from the in-game map circular ‘i’ symbol. This iconic nature will allow it to be architecturally distinct from surrounding builds, and enable residents to clearly...
prion cabana outlook vista
A pair of structures located on a region of Second Life zoned exclusively for residential construction. The cabana is an examination of residential values in a virtual world devoid of climatic influence and the physical need for shelter, eschewing the signifiers of traditional residential construction in an attempt to serve the functional requirements of a fundamentally avian culture and take...
squatter office
The prion squatter office is an augmentation and reconstitution of a freely available and fully modifiable object originally modeled and textured by Second Life resident SolexFox Eisenberg. The emergent build attempts to play off of the meaning of a temporary and provisional structure in a virtual world where all objects are ephemeral, infinitely reproducible, and ultimately disposable in spite...
devshed
A lightweight build composed entirely of planes. Referencing the extrusions and pressed forms of industrial/prefabricated construction methods, the devshed attempts to express a state of stable collapse, capitalizing on a lack of gravitational force in the online world of Second Life in concert with apparent perceptive mechanisms that have been trained to think otherwise. Thus the build seeks to...
SLRR neumoegen station
An unrealized design competition entry for the Second Life Rail Road (SLRR), the nature of the Neumoegen Station as the midway point of the SLRR gives it a very different character than the terminal stations. This station is designed to take advantage of this transitional quality, and attempts to create a strong and unique presence through a legible assembly of structural and layered components....
virtual suburbia billboard office
The inworld presence for the architectural review blog Virtual Suburbia attempts to bridge the three dimensional experience of Second Life with the two dimensional experience of the web. Located next to one of the most heavily trafficked locations on the grid, the build is a tectonic composition of dematerialized transparent elements contributing to a hybrid functional program, one of a...
funny how many bloghud posts are all in this area....
posted by Chip Poutine on Doomaekkot using a blogHUD blogHUD map and teleport permalink (via blogHUD : chippoutine : blogging from Second Life)
Don't Sweat the Technics
My first bloghud post :D posted by Chip Poutine on Doomaekkot using a blogHUD blogHUD map and teleport permalink (via blogHUD : chippoutine : blogging from Second Life)
Sliding into Second
As the number of podcasts focused on Second Life increases (and stands poised to explode upon the release of the voice client), Wayne MacPhail’s ‘Who’s on Second’ remains one of my favourites. The show is an enlightening look at Second Life that goes beyond the typical media memes to highlight non-profits, educators, activists, and now me. Episode 19 proved a marvelous...
Textures updated by Chip Poutine
Posted by Chip Poutine Textures. We all need ‘em, collect ‘em, go crazy when they don’t tile correctly, pump our fists in jubilation when they do.
Where are your (royalty free, non-warezed, preferably) favorites?
1. The Blender Texture CD – “This is the collection of textures and materials of the “Blender Texture Disk”…The Blender Foundation has now decided to open up this content...
torley tutorial link →
torley tutorial link
tex-tour 3: time of the signs
For a 3D world there sure is a lot of information in Second Life being communicated in 2D form. The attempted strategy for signage here on Capozzi Winery Island is two-fold:
1. Design the place to require as little of it as possible.
Finding your way around the island should be as easy and intuitive as we can make it without being boring. We’ve tried to create a very clear path from the...