May 2007
31 posts
Chip Poutine: The hotel room internet connection SUCKED. the meeting rooms were on a T1, though, so the demo didn’t suffer for lack of bandwidth. (via Twitter / Chip Poutine)
Chip Poutine: Saturday’s conference presentation in Vancouver went quite well, though not without technical glitches requiring the deployment of ‘plan b’. (via Twitter / Chip Poutine)
April 2007
43 posts
and the secret revealed: Sculpties coming to... →
Chip Poutine: slides are loaded in sl, though the various viewer scripts i’m trying out are acting a little flaky. packing for the airport. (via Twitter / Chip Poutine)
Chip Poutine: conference presentation outline is complete. just a few more pics and its done. (via Twitter / Chip Poutine)
Chip Poutine: prepping slides for this saturday’s conference presentation in vancouver - too many ideas… (via Twitter / Chip Poutine)
Chip Poutine: they said a birth certificate is ok, but this kind of info has a habit of changing from telephone rep to airport check in. crossing fingers. (via Twitter / Chip Poutine)
Chip Poutine: driver’s license expires tomorrow. getting temp card with the new one by mail. called airline to confirm acceptable ID for domestic flights. (via Twitter / Chip Poutine)
Chip Poutine: the event in SL with Cameron Sinclair was fantastic. (via Twitter / Chip Poutine)
Chip Poutine: Calling it a night, lest one is up from 2-3:30 again defending against closet monsters. (via Twitter / Chip Poutine)
Chip Poutine: Highlight of the day: meeting Cameron Sinclair in SL. Can’t wait for event tomorrow am in Allston: http://www.sun.com/service/secondlife/ (via Twitter / Chip Poutine)
Chip Poutine: still frustrated by how many objects on slboutique/exchange say they the can be modified, only to purchase and find out that’s not the case. (via Twitter / Chip Poutine)
Chip Poutine: reformatting the new post on http://www.simvineyard.com to look right on the tumblelog. (via Twitter / Chip Poutine)
tasting the room
Just a quick screenshot of the tasting room with the bar shelves and other details added. (via simVineyard)
Chip Poutine: Saturday night is not the time to try and build something. (via Twitter / Chip Poutine)
Chip Poutine: back at it after an entourage break. (via Twitter / Chip Poutine)
Chip Poutine: just signed up for the calgary barcamp. (via Twitter / Chip Poutine)
Chip Poutine: consulting out of town today. just updated www.simvineyard.com (via Twitter / Chip Poutine)
message in a bottle
Few things are as evocative as an unopened bottle of wine and the palpable anticipation of the sensual joys contained within. One might suggest it represents the highest expression of the grape in its virtual state, playing upon the imagination to fill in the gaps and act as portal between the idea of wine and its physical manifestation. Our intention has been for Capozzi Winery Island as a...
Quick Tips updated by Anonymous
Posted by Anonymous (76.203.124.93) What’s the single most important tip for building that you’ve discovered in Second Life? Post it here! 1. The use of the ‘Local’ Ruler mode. Whenever objects have been rotated at an angle other than the 90/180/270/360 they can be very difficult to move to a specific position. Using the ‘Local’ Ruler mode makes this easy, not to mention the ability to copy...
Cool Builds updated by Jon Brouchoud
Posted by Jon Brouchoud List any interesting or amazing SL builds here! Feel free to include SLURLS, which can be easily created using this form. 1. Edelman Island (SLURL) – Virtual home of the world’s largest independent public relations firm 2. Society for Virtual Architecture (SLURL) – Gathering place for the Society 3. Architecture Island (SLURL) – Home of Architecture 101 (self guided...
Chip Poutine: naptime over, later tweets. (via Twitter / Chip Poutine)
Chip Poutine: its our daddy-daughter weekend. there’s something wonderful about giving full and undivided attention to a child. its naptime atm. (via Twitter / Chip Poutine)
Chip Poutine: still cranking on this model…saddened by Kurt Vonnegut’s passing. (via Twitter / Chip Poutine)
Chip Poutine: going out to blow bubbles in the back yard. (via Twitter / Chip Poutine)
Chip Poutine: more offline 3d modeling today (via Twitter / Chip Poutine)
Chip Poutine: been photoshoppin’ a rendering all morning. this afternoon, same. (via Twitter / Chip Poutine)
Chip Poutine: finished a chocolate fuelled flurry of posts and progress pics to the SL winery project blog: http://www.simvineyard.com (via Twitter / Chip Poutine)
Chip Poutine: ready for my post-turkey nap. (via Twitter / Chip Poutine)
e-quipping
Fighting the onset of a drowsy tryptophan-induced afternoon of turkey aftermath (tempered by unregulated chocolate consumption), with this, the final post of the day, we find ourselves almost up to date on the progress of the island. With the exception of the event stage and the wedding arch all of the winery structures are now complete, as well as all of the equipment to be found at various...
honing the edges
As mentioned in a previous post, one of the more common issues a person deals with in the texturing of objects is the resolution of how materials meet at their edges. This is especially acute when the materials are dissimilar. In this example we are attempting to express the soil of the cellar roof as being contained within a rigid box container, however simply applying a different texture on...
noir at night
While still undecided on the issue of whether or not to keep the sun position on the island static or to let it follow the default cycle, provisions have been made for the experience of the island at night. The above photo shows the use of openGL lighting at the stages of the wine making simulator. The fixtures have been scripted to turn on and off automatically by adapting a script graciously...
vir-terroir
While artifacts associated with the rendering of the vine texture are being accepted as a given, Second Life’s set of Estate tools allow us the opportunity to alter the ground textures from the default set. The tool enables the utilization of four separate textures, for the highest and lowest elevations, as well as two additional intermediate levels. The default island set utilizes stone...
Chip Poutine: still can’t log in to SL from my parents’ place. took some screenies yesterday for a simvineyard update. (via Twitter / Chip Poutine)
Chip Poutine: finished texturing the bottling line equipment at the virtual vineyard. logging off for the evening. (via Twitter / Chip Poutine)
Chip Poutine: staring at skype’s file transfer progress bar… (via Twitter / Chip Poutine)
The Ties That Bind
The self-described sardonic jackass Lordfly Digeridoo is known on occasion to betray his declared modus operandi with insightful and entertaining rants on his blog. Easily one of the most prolific builders in Second Life, the portfolio on his site merely scratches the surface of a body of work dating back to SL’s earliest days. In fact, last month he posted about a collection of historic...
Chip Poutine: heading to a serious games workshop featuring joe biglin from breakaway games (via Twitter / Chip Poutine)
Chip Poutine: the bus passed a kids’ store claiming to be ‘baby outfitters’. Are parents sending their infants out to hunt wild boar or something? (via Twitter / Chip Poutine)
Chip Poutine: a shower curtain with pockets: http://tinyurl.com/23gb7d - some days i think i’m so dense. (via Twitter / Chip Poutine)
Architects building in SL - Second Life Insider →
Courtesy the insider, a cool demo of Kisa Naumova’s 3D import technique from Adobe Illustrator.
Chip Poutine: my favorite offline 3D modeler hates me today. ahh, unrequited love. (via Twitter / Chip Poutine)
Chip Poutine: slideshare is becoming my new tube. i feel like i’m learning stuff, besides how painful it must be to get hit in the crotch by (that thing) (via Twitter / Chip Poutine)