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portrait

a design atelier in the online world of Second Life® founded by Chip Poutine, author of Virtual Suburbia

part portfolio, part designer's notebook, and part linkdump, this site is intended to showcase our works, provide a scrapbook of design ideas in SL's space-making community, and feature resources for builders.

projects

Capozzi Winery Island
Mauve Infohub
Prion Cabana - Outlook Vista
Squatter Office
Devshed
SLRR Neumoegen Station
Virtual Suburbia Office

May
4th
Fri
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I personally have virtually no interest in Second Life. I don’t think it will be considered as an important existence in the future. That is all I can say today. If I need to supplement my remarks, modern human beings have less and less time and energy to spend on any activity. A great many things are changing with incredible speed. The energy one can spend on any entertainment has never been very big in the first place. With this background, I would define a video game as something to which a human being makes an input and from which the human being receives something more valuable than the labor needed to make the input.